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Wed Oct 7th, 2020 @ 11:25am

Bronze Lia Nailo (Nigh-Low)

Name Lia Nailo (Nigh-Low)

Position Artificer

Rank Bronze


General Information

Gender Female
Species Human
Age

Status Information

Occupation Marblevale Guild
Organization
Class
Orcish Nakfa Gold: 5 coins
Silver: 0 coins
Bronze: 0 coins
Copper: 0 coins

Physical Appearance

Height
Weight
Hair Color Dark Blue, shoulder length
Eye Color Piercing Blue
Physical Description Body Type: Muscular but thin
Ear Type: Normal Human
Other Information: Looks younger than she is.
Languages

Social Connection

Spouse
Children
Father Ashwin - Fighter
Mother Luzia - Ranger
Brother(s)
Sister(s)
Other Family
Friends/Contacts

In-depth Information

Personal History Lia’s upbringing made her not want to rely on anyone but herself, as anyone she’d tried to trust in the past has let her down. She was never treated as if she was wanted, so she’d hide away. Although she did schooling like she should as a young child, she was never one to make many friends. It wasn’t that she was shy by any means, she was just different and therefore seen as an outcast. She would be snubbed at every turn, and when she’d be sitting fiddling with this or that, the others would make whatever comments they could in an attempt to get under her skin. However, their attempts failed as she was used to it from home. She’d allowed herself to get thick skin as her parents never once cared for her and would also make similar comments.

Lia found that she had a knack for taking things apart and putting them back together, just because she could. Half the time, the items would work better than they did before. However, her parents didn’t appreciate things being taken apart, even if it was put back together after. They found it as a useless talent, though they would never specify why.

It took time for her to realize why this was: they wanted her to become like they were. Lia’s parents wanted her to be some type of hunter, fighter, something. Not someone who would work with things and get hands on. What was the point in that? They attempted to take her out, to train her. But instead of this, she would work on their weapons and try to improve them, their armor as well.

More out of annoyance than anything else at this point, both her parents tried to force her to do some type of fighting. But, her heart just wasn’t in it. She would stay up most of the night trying to improve things, and barely stay awake when she needed to be. The only reason she toughened up was due to how her parents would treat her when she wouldn’t be able to handle their training.

As she reached her upper teenage years, Lia decided she was tired of what was going on in her family, tired of being beaten during trainings that she didn’t want to do. Not even old enough to really leave home, she set out on her own, packing what she could and what tools she had acquired. She wasn’t sure where to go or what to do, so for a time, she did odd little fixing jobs here and there for money for food. Stayed where she could for as long as she could.

One day, while fiddling with a few things on a street corner, using the very little magic she’d found she could, a guard came up to her and watched for a moment. A sly grin crossed the guard’s face and she was led away from the streets and taken to Marblevale. Not only had he been watching her having to sleep on the streets and didn’t like it, he knew where she could actually learn to control what she was discovering.

Lia was extremely grateful for the guard realizing what he had, and was amazed at what she could learn at Marblevale. She no longer had to live on the streets, and she could learn. She hadn’t planned on learning to control anything, and planned on just dealing with fixing things to get by.

The only problem was: what had been her childhood of being looked down upon followed her. Because she wasn’t strictly focusing on magic, she was seen as an outsider. Not only that, she was well behind in training versus the others that were her age. She was starting as a teenager, when nearly everyone else had been working on this since they were children.

Due to this, she was found working even overnight some nights to attempt to catch up at least a little bit. Even more being looked down upon started when she was brought into training for Articifer, which set her even further apart from everyone else.

But, at this point in her life, she didn’t care. She knew what she was capable of with the help of those who were there instructing her. There were times she felt like even they were looking down on her, but again, she didn’t care. She wanted to do what she would do.

Though taking longer than she planned, even after pushing through, by 23, she was finished with as much training as she could get and decided she wanted to actually attempt to fit in. Or, if nothing else, find a place where she could actually properly use the skills she now knew, physically, spells, and all that an Articifer had to offer.

Personality & Traits

General Overview Birth Date: 10/21/117

~Lia tends to try to make friends, but her unique look on life has made that difficult. Her parents were barely there, focused more on work and saw her as an afterthought. If something would go wrong, she would be the one who would need to make it right again on her own. Instead of her finding friends, she was teased. The teasing was from both her parents and those in her childhood.

~Lia wants to be able to help others with her skills of taking things apart, improving them or fixing them, and putting them back together. Although she is good at other skills, this is what she enjoys the most and has trained the most on.
Strengths & Weaknesses
Ambitions
Hobbies & Interests

Skills

Known Skills ~Acrobatics - Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The GM might also call for a Dexterity (Acrobatics) check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips.

~Insight - Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone's next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.

~Persuasion - When you attempt to influence someone or a group of people with tact, social graces, or good nature, the GM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring tribes, or inspiring a crowd of townsfolk.

~Investigation: When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check.

Spells

Known Spells ~Disguise Self
~Shield of Faith
~Arcane Weapon
~Alarm
~Identify

Equipment

Equipment